

The game is also available through Steam, though be advised the Eroge bits are skipped over.


įor the record, I am running the MangaGamer version. Now, let’s look at the technical specifications. However, things quickly take a serious turn, and you find yourself working at the resort in order to help your grandmother and do some soul searching, along the way possibly finding a love interest and, of course, securing the future of the resort. You, playing as Tomoyo Oshiro, have arrived at the resort to see your grandmother and, hopefully, enjoy a little vacation. The game takes places at the titular Beach Bounce resort in Japan. I love the Slice-of-Life genre, so an Eroge that tries to capture that essence is something I find intriguing. The game bills itself as a “Slice-of-Life visual novel game” which got me excited. The developer’s resources seem to be focused on several projects instead of focusing on refining a single one. Namely, why there seems to be a lack of focus and polish. So, why mention this? It helps to explain some of the issues that I’ve found during my playthrough of Beach Bounce. AJTilley’s website as of the time of this review is in a state of being revamped, with even the pages for their currently released games ( The Sword of Asumi and Quantum Flux) merely saying “Update coming soon,” as well as having several other projects being listed. Before we dive into the sea of mixed feelings I have for this title, let’s talk a bit about the developer first.īeach Bounce is game that’s developed by AJTilley and Yume no Mikata. Beach Bounce, however, is not that game… yet. I think a Western-developed Eroge has a lot of potential and the ability to possibly bring some innovation to the genre. Some people consider the notion of a Western Eroge to be absurd. For starters, I’d like to know where the heck the editor went when proofreading the script.
